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Thread: GridStatusHotter -- Way hotter than GridStatusHots!

  1. #11

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    Another request; can you pretty please also add Cenarion Ward?
    twitch.tv/holytreebus

  2. #12

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    I use GridStatusHots... from what I understand this has the same features but just with a cleaner codebase? Or am I missing some performance/feature improvement?

  3. #13

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    You're going to piss off Kull with that comment...

    CONVERT NOW! ALL HAIL HOTTER!
    twitch.tv/holytreebus

  4. #14

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    I'm sorry yes ma'am!! Right away ma'am!! =D

  5. #15

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    Quote Originally Posted by Nesaru View Post
    I use GridStatusHots... from what I understand this has the same features but just with a cleaner codebase? Or am I missing some performance/feature improvement?
    Haha, yes that's exactly right. I got frustrated with GridStatusHots when I converted to my Monk (from my Druid no less) because it was so ugly to add new abilities (which were ALL THE THINGS for me as a Monk).

    GridStatusHotter just has a single, simple table that can be added onto (if so desired) to add new abilities easily, but otherwise it's functionally the same.

  6. #16

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    Quote Originally Posted by Kulldam View Post
    GridStatusHotter just has a single, simple table that can be added onto (if so desired) to add new abilities easily
    That right there seems like a kickass feature if you ask me! Switching when I'm not raiding in 5 minutes haha

  7. #17

    Default

    Code:
    	[33763] = {
    		class = 'DRUID',	
    		defaultOptions = {
    			colorByStack = true,
    			threshold2 = 8,
    			threshold3 = 1,
    		},
    		name = L['Lifebloom'],		
    	}
    Lifebloom no longer stacks and so it isn't necessary to have a colorByStack option.


    Also, I think it's important to track Ironbark, especially with it's new perk:

    Code:
    	[102342] = { class = 'DRUID', name = L['Ironbark'], }
    and Genesis is trackable now that it is it's own HoT:

    Code:
    	[145518] = { class = 'DRUID', name = L['Genesis'], }
    and finally Cenarion Ward, like Tree requested, is a bit different. It starts with a passive buff:

    Code:
    	[102351] = {
    		class = 'DRUID',	
    		defaultOptions = {
    			threshold2 = 8,
    			threshold3 = 4,
    		},
    		name = L['Cenarion Ward'],		
    	}
    and triggers a HoT:
    Code:
    	[102352] = { class = 'DRUID', name = L['Cenarion Ward'], }
    I went ahead and put default threshold options as I saw appropriate, but this could be a personal preference depending on the player. Hopefully I saved you a couple seconds of time! Love the project =)
    Last edited by Nesaru; 12-04-2014 at 11:16 AM.

  8. #18

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    Excellent, thanks for the contribution Nes! I've implemented your changes.

    Since Curseforge moderators still seem to be asleep at the wheel, I've moved the project over to Github. I know this means no Curse Client integration, but given how infrequently this addon gets updates, it shouldn't be a big issue.

    https://github.com/GabeStah/GridStat...eleases/latest

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