A few notes on Maloriak:
Tanking Assignments
I hate to say it, but given our current stratagem is leaning towards gathering adds > killing adds > repeat, our tanking assignments are quite backwards.
Due to my "blocking" mechanics as a Druid, my effectiveness to mitigate incoming damage drops dramatically the more targets are attacking me (that is, the faster attacks are incoming). For a boss with a typical high damage, normal attack speed, my block values are relatively the same or higher than other tanks (as I'll typically absorb more hits on average due to higher avoidance). However, since my absorb only counts for the next incoming hit and doesn't carry over, and since it requires my own melee crit to activate, once I get multiple mobs on me, my effective damage reduction from block effects drops significantly.
I finally managed to piece together a bit of a parser to figure out Savage Defense effectiveness to illustrate the difference of absorbs facing multiple targets. Here is the data from one of our 4+ minute Maloriak fights:
Field Value Absorbs 161985 Outside Absorbs 29824 Savage Defense Absorbs 132161 Average SD Absorb 4005 Duration 185 Physical Damage Taken 700334 % SD Absorbed 19% SD Absorb Per Sec 714
Here's another attempt:
Field Value Absorbs 97050 Outside Absorbs 29824 Savage Defense Absorbs 67226 Average SD Absorb 3056 Duration 185 Physical Damage Taken 700334 % SD Absorbed 10% SD Absorb Per Sec 363
So already we see a fairly weak absorption relative to total percentage of damage. However, as indicated by the average SD absorb, since these are weak mobs not hitting for much, the average absorb when SD can proc is not very high (that is to say, I block the full hit fairly easily and most of my SD value is wasted, as the actual SD value will almost never fall below the average values seen above).
It isn't so bad when I've just got a handful of adds on me, as I'll absorb a full hit every few seconds pretty easily, dodge a handful of others, and take a bit of damage. However, as illustrates by the later portions of the logs against Maloriak's adds, if strings of non-crits happen and a lot of powerful adds are attacking me, things get real ugly:
Combat Log [22:58:02.606] Aberration hits Kulldon 6828 [22:58:03.512] Aberration hits Kulldon 7820 [22:58:05.129] Aberration hits Kulldon 7433 [22:58:05.129] Aberration hits Kulldon 7116 [22:58:07.263] Aberration hits Kulldon 8158 [22:58:07.372] Aberration hits Kulldon 6066 [22:58:07.465] Aberration hits Kulldon 8421 [22:58:09.337] Aberration hits Kulldon 14115 [22:58:09.749] Aberration hits Kulldon 12984 [22:58:09.777] Aberration hits Kulldon 11213 [22:58:09.805] Aberration hits Kulldon 6463 [22:58:09.943] Aberration hits Kulldon 6376 [22:58:11.267] Aberration hits Kulldon 7639 (A: 1741) [22:58:11.775] Aberration hits Kulldon 13944 [22:58:11.846] Aberration hits Kulldon 7228 [22:58:12.204] Aberration hits Kulldon 8157 [22:58:12.291] Aberration hits Kulldon 6618 [22:58:12.699] Aberration hits Kulldon 10416 [22:58:12.699] Aberration hits Kulldon 10413
That is not altered at all, it's the last 10 seconds of my life during one of our better attempts, and shows not a single SD proc occurred
With a little data snatching I've deduced Vikrum's block chance to be about 46-47%. If he chose to add a couple mastery trinkets, that'd bump to about 52%. Slight variances with food used and such, but raid-buffed he'll have around 24.28% avoidance, which means he would only take full-damage on 23.72% of attacks, and the rest would miss or be blocked for 40% with full-time Holy Shield active.
On the other hand, my avoidance raid-buffed is 37.43%, so I take full-damage on 62.57% of attacks unless I proc Savage Defense first. However, as mentioned, that can be fairly rare as seen above.
If we take the same 10 sec log above and put Vikrum as the tank (using my avoidance, which slightly skews the data but not too much), we get a very different story.
Kulldon Incoming Damage: 169,149
Vikrum Incoming Damage: 133,966
Vikrum Block Damage: 35,183 or 20.8%
In a 10 second period, 35k less damage is a pretty substantial gain, and certainly it could spike up even higher than that depending on the RNG rolls, but unlike my own block chances, Vik's won't change sporadically and won't decrease in value as mob attack speed increases.
To further illustrate the point, against a normal raid boss with a 2 second swing timer, I have a 68% chance to absorb/block an incoming hit, which obviously puts me above Vik's ~52% block chance, and that's all fine and dandy. However, if I drop the attack speed down to 0.20 (approximate incoming attack speed with 9 mobs on me, given I can't apply attack speed debuff to all of them consistently), my chance to block/absorb any given incoming hit is 12.8%. Vikrum, on the other hand, would still remain at 52% regardless of attack speed changes.
That was a long way of saying Vik and I are going to switch roles for this fight
He'll take a lot less spikey damage from the add spawns, especially during the late stages when there are more mobs attacking. He may not put out as much DPS as I would, but it should be counteracted by more DPS on the boss and my ability to help interrupt Maloriak as well.
With Vik on adds, I think he can fairly easily handle 9 spawns. If we go in a pattern (again, assuming 5 spawns per phase): Spawn > Interrupt > Interrupt > Spawn > Spawn, that will give Vik a good chunk of time to beat on that first set of adds and perhaps even kill 1 or 2 before he has to deal with anymore. We also know 6 adds is fairly trivial, and once 9 spawn, the Green phase will pop soon enough that he can use a cooldown (or get one from a healer) until the adds are killed during Green phase and the process repeats.
DPS on Adds
If the above doesn't work for some reason (which I can't imagine), we're quite solid on DPS at this stage, and could consider putting a bit of DPS on adds during the normal fight. Even something minor like a few instant dots, a harkle pet, or living bombs may be enough to knock a few adds down in that first spawn set.




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