Some notes on Heroic: Valithria Dreamwalker:
So our logs are a little difficult to decipher from tonight because we spent so much time swapping roles and such, but if you check out our best/final attempt log, it's clear that we absolutely can't afford to have healers lose their stacks. If you notice that fifth spike (which indicates the time outside after the 4th portal of course), Gale spikes to 40k HPS and if Khrash hadn't lost his stack, would be around there as well, and from there they should both climb higher.
That said, I'm still not convinced our setup for the rest of the raids and handling adds is ideal, and it may be worth modifying things slightly. First, a short list of things that kill us/force a wipe, in order of commonality:
Now, Abom on non-tank was just a screw up and only happened once, but the rest were fairly common reasons for death. Worms on tank we got pretty much handled later on as well by ensuring AE gets on them quick, but still worth mentioning.
- Archmage melees non-Tank
- Zombie melees non-Tank
- Worms kill Tank
- Abom melees non-Tank
That said, the big things are Archmage melee damage (and really we could've had twice the deaths/wipes from this that we did, but just got lucky and Archmage hit someone but didn't crit so they lived) and Zombie melee damage.
Zombies we were sort of handling, though it still seems a great deal of damage when a Zombie is on the tank applying a full 50% armor reduction just as an Abom is releasing worms. If not blocked, the worms hit for 4-5k each at that point, plus their stacking Nature debuff. And of course if an Abom is alive, the 50% Armor Reducer allows the Abom to hit for 18-20k.
And of course Archmages were just a complete toss up. The last couple attempts I started to actively try to move around a lot more to agro them, but even then I'm virtually doing the same thing as before and simply trying to get them on me every couple GCDs so they don't swing on nearby melee. It sort of worked, but at any moment they could turn and one-shot Kath or Ugra.
So what's the solution? Well, we'll lose some DPS, but we should probably try two tanks it seems, as that's the only possible way I can see avoiding these random gib deaths and stabilizing the entirety of the add process.
As for setup, since Fides is such strong DPS and is especially good at dealing AE damage, we'll keep Fides DPS and have Thaw and Gale on the Dragon, with Khee still on the raid and Khrash & me tanking.
Now, we obviously will lose some Raid DPS as we're basically trading Thaw's DPS for Khrash's. However, it isn't a straight trade of going from 6k to 3k, since due to the raid setup/positioning, it's very similar to 5-mans these days where the tank gets so much extra in-combat time due to always being with the mobs that actual damage dealt is bumped up quite a bit relative to other (mediocre) DPS. In other words, if Khrash and I are both at different ends of the room, Khrash, for example, can immediately agro all adds from his side so they start taking damage the instant they spawn and get pulled to his position into his Consecration/AE damage. Likewise we'll have position for tanks to AE and even stun Suppressor spawns near the instant they spawn, where usually Thaw or another DPS would have to spend a good 7-10 seconds traveling over there. At 3k DPS, that's 21-30k damage the tank would've dealt ahead of anyone else.
Also for the record, I know someone suggested a two-tank setup during our raid but I must admit I really thought the healing/DPS requirements were going to require using one only, but after our experiences, it seems we should really be focusing less on actual DPS numbers and more on in-combat time -- that is, position/setup the raid so that DPS don't have to wait around or spend a lot of time moving before they can deal damage. If two tanks can remove the gib-deaths and improve in-combat time, it may turn out the potential raid DPS loss is worth it.
Finally, regarding the Valithria healing -- it seems that we'll need to spend 5-6 minutes on this fight, of course with no stack drops from either Valithria healer, before we'll have the stack count/HPS to finish her off. The good news is we did that already in terms of survival (our last attempt was 5:59), so we just need the healer stacks to stay up.
One thing hopefully the tanking changes/positioning will help with is Suppressor uptime. Click here, then click the "Buffs Gained" tab, then under "Debuffs" in the middle click the # symbol to the right of Suppression, then at the top under the "Buff Details" on the left of Suppression on Valithria Dreamwalker click the arrow to see the pull down. This illustrates the basic uptime of Suppression on Valithria throughout the fight. The top set of "green bars" shows the overlap, meaning the darkest shade indicates a 10% reduction from one Suppression channel, and each shade lighter means one more 10% stack. We do fairly well early on in the fight, though it seems one side of 3 spawns probably gets killed quickly and the loner is ignored for quite a while to deal with other stuff. However, later on we get more behind and Suppression really starts to ramp up. We're talking 20 second stretches of 20-30% healing reduction, and obviously if these stretches coincide with when healers are out, that's a pretty big loss.
Again, hopefully if we can position tanking spots properly, tanks can hold their adds right on top of Suppressor spawns so DPS can use AE attacks to kill both the normal adds and Suppressors underneath at the same time.



Reply With Quote


