Notes on Earth, Wind, & Fire:
To simplify things, rather than refer to the bosses by name, I'll refer to them by their sub-name/elemental type. Koralon is Flame, Emalon is Storm, and Archavon is Stone.
A few facts to help us with this fight:
- Stone is the only Watcher with an enrage timer, of 5-minutes.
- Storm has no set enrage timer, but due to the mechanic of a random add growing until explosion, we must have enough DPS on Storm at all times to kill the add before it explodes.
- http://www.wowhead.com/?spell=64217 is cast on the Storm add once every 2 seconds for 24 seconds, and at 12 stacks, causes http://www.wowhead.com/?spell=64219, which deals 240% damage listed since the add has a huge damage increase buff by that point.
- Both Flame and Stone are not leashed and can be freely pulled to any portion of the VoA zone.
- Deadliest ability is by far Flame's http://www.wowhead.com/?spell=66725 as the fight goes on and his http://www.wowhead.com/?spell=66721 stacks higher and higher. Fire resist on tanks will help if we can manage it.
- Due to the unlimited range of http://www.wowhead.com/?spell=66665, DPS attacking Storm must run out when Storm uses http://www.wowhead.com/?spell=64216, or we risk both hitting same time and killing someone.
Strategy
We have two options of how to start the fight, but no matter what, the final boss has to be Storm, so ignore him for now.
Setup
Fairly obvious. Three tanks and three healers, just as we did for the three tree dudes in Freya's room.
Since Khrash and I have a gear advantage and need Khrash's Fire Resistance aura at all times, I'll tank Flame with Khrash backup and soaking Fist Damage.
The fight will start with all 10 raid members just outside of Stone's room. To begin, Rofl will be sent down the hall toward Flame with a babysitter healer and use a summoned Ghoul to agro Flame at maximum range and run him back to the raid's location in Stone's room. Obviously we could engage Flame as normal and kite him back mid-fight, but we'll lose much more DPS trying to damage him on the move than we would just spending the extra 10 seconds pulling him to us where we can stay still.
Once Flame reaches 15-18%, and Fists is not about to come off cooldown, Khrash will agro and start tanking Stone and we'll move both Flame and Stone to the back of Stone's room on top of each other.
DPS can then take this opportunity to use any cleave attacks on both Flame and Stone while DPSing Stone. Random cleave attacks (Divine Storm, Blade Flurry, etc.) should get Flame down to 10% or so by the time we get Stone to 10%.
Now, normally when fighting Stone, we'd stack up the raid so he doesn't use his hop and cloud attack, but with Flame in the mix, we cannot afford to have so many people stacked up in melee range as the fire patches from Flame will be too frequent and hard to avoid.
Therefore, when Stone jumps at someone and drops a cloud, all ranged/healers must be extremely fast in reacting and moving away, as taking ticks from the http://www.wowhead.com/?spell=58965 just after http://www.wowhead.com/?spell=58963 could combine with Flame's http://www.wowhead.com/?spell=66665 to kill someone off quickly.
Once Stone reaches 10-12%, all DPS, Rofldat (who is tank geared/specced), and Huggey (who is Resto geared/specced) break off and head to Storm's room. Once the other 6 people leave, if not beforehand, we'll need assigned healers so Wild healing me and Kheelan healing Khrash. At this point, we'll begin cooldown rotations between Khrash and myself for most http://www.wowhead.com/?spell=66725 casts. Much more detail on how our 4-man team will deal with this in the follow-up post.
Meanwhile, Rofl will engage Storm as normal and make sure to keep AE threat high so adds get on him right away. Just like a normal Storm kill, Rofl tanks him in the back of the room and all ranged/healers spread as best as possible in semi-circle out of AE range. Ideally, Huggey in the center and Kil and Ugra off to either side of him, all at or near max range. Melee DPS should also avoid standing on top of each other (triangle formation since we'll only have Kinzie, Thawfore, and Rofl in melee range at this point).
DPS must be very quick to announce in Vent and target/attack the Tempest Minion that gets buffed, as again, it must die within 24 seconds or we face near certain wipe or at least achievement failure. The minion's do not change names so /target macro will not work. Instead, use nameplates and click/cycle through targets looking for the raid icon skull (auto-assigned by DBM).
Also, because Flame's AE attack has unlimited range, flame patches WILL still appear underneath the 6 people attacking Storm throughout the fight, so as mentioned, formation by spreading out is key and watching your own feet for patches is required. Thawfore, once this 6-man team breaks off, should throw up Fire Resistance Aura to help mitigate Flame's AE while you guys kill Storm. The AE itself will hit for upwards of 8k near the end of the fight, and if people are slow about patches, even more from flame ticks, so FR aura will help that.
At this point both Flame and Stone will be around 5-8% health and we just need to communicate how low Storm is getting and whether to hold DPS on either end. Remember, the achievement allows us sixty seconds from the moment the first Watcher dies until the final one dies to get credit, so that is a great deal of time in the scheme of things.
That said, the key thing to remember is we must be certain we will get all three down once we commit to killing one, since we have no recourse of trying over once one of them dies (except waiting till the next week obviously).
Ultimately, this fight is going to come down to our DPS numbers and surviving Flame's damage output late into the fight. The total health pool for all three Watchers is 9.27m, which means if we were to engage all three Watchers simultaneously, we'd have to deal 30,900 Raid DPS from start to finish, which assuming 2k DPS per tank, is 6225 DPS per DPS player. Obviously that's not likely, but luckily this strategy doesn't require us to engage all three simultaneously so we only have to start our 5 minute timer from the moment we engage Stone.
Therefore, the real DPS race is from the moment we engage Stone to the time we kill Storm, which is a combined health pool of 5.09m, which means required 16,967 Raid DPS. Now, we'll also have to chop off about 20 seconds for travel time from Stone's room for the 6-man Storm team to reach Storm and start rotations, so our 5 min timer is really about 4:40, which increases required Raid DPS to 18,179. Since two of the tanks won't be doing damage to Storm at all, and only really two tanks will do damage to Stone, we'll assume halved tank DPS for one tank and full DPS for one tank (so 3k total), which means 15,179 DPS for our 4 DPS which is 3795 DPS, a *very* easy goal for all four to reach.
The real problem is how high Flame's http://www.wowhead.com/?spell=66721 will be stacked at this point. Based on our most recent kill, Kilwenn, Ugra, Kinzie, and Thaw are all hovering around 5k DPS (slightly more for some) on Flame, so we can assume about 25,000 from our 4 DPS and another 5.5k from our three tanks plus misc Moonfires/nukes from Healers while blasting Flame. At 30,500 Raid DPS, we can assume Flame will take us 117 seconds to get to 15% (4,180,000 * 0.85 / 30,500). Flame stacks his http://www.wowhead.com/?spell=66721 every 20 seconds, so assume six stacks by the time we engage Stone, and by the time we're ready to kill Storm, the stack could be as high as 18-20, which obviously means we must assume eventually Flame's damage will be doubled. Again, next post mentions handling this damage in more detail.



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