New kAuction r9213 - Mandatory Install
Download: http://wow.curseforge.com/addons/kau...auction_r9213/
ADDED: Wishlist > Weight Scales
A new feature that allows users to assign weighted value to item stats, creating an aggregate "Score" to classify the worth of an item for a particular class/spec. kAuction contains default Weights already installed for every class/spec combination and those that apply to your class will auto-activate upon your first login.
To view a commentary walkthrough for using the new Weight System, click here (2 parts)
Weight Values are assigned by Statistic (Stamina, Agility, Critical Rating, Defense Rating, etc.) and each Statistic has a weighted value (any number, positive or negative). When viewing Search results/Auctioned Items, the aggregate Weight Score based on your currently enabled Weights will be displayed.
There are two methods for calculating the Weight Score. The first is a simple aggregate value of the item stats. Each Statistic with an assigned Weight Value is tallied on the item in question. Each point of said Statistic is multiplied by the Weight Value and added to the total Weight Score which then produces the final Weight Score of the item.
For example, if I have a Weight created that contains Weight Value of "2.5" for the Intellect Statistic and a Weight Value of "5" for the Stamina Statistic, the Aggregate Weight Value of Abetment Bracers would be:
Code:
Intellect Rating * IntellectWeightValue = IntellectTotal
Stamina Rating * StaminaWeightValue = StaminaTotal
or
41 * 2.5 = 102.5
48 * 5 = 240
102.5 + 240 = 342.5 Total Weight Score
That's a very simple example, as most Weights will have quite a few more Statistics assigned. Additionally, each Weighting can have Default Gems associated with it. Selecting gems for each socket color determines what gem will be "virtually socketed" when calculating an Aggregate Weight Score. If I select a gem that matches the socket color (such as Purple for the Blue gem slot), kAuction will also calculate socket bonuses as part of the Aggregate Weight Score. For example, using the above Weight of Intellect and Stamina for Abetment Bracers, if I also add the Haste Statistic to my Weight with a Value of 10 and have assigned a Blue-matching gem in my Blue Socket dropdown (such as Solid Majestic Zircon), I will then get the following formula:
Code:
Intellect Rating * IntellectWeightValue = IntellectTotal
(Stamina Rating + GemBonus) * StaminaWeightValue = StaminaTotal
(Haste Rating + HasteRatingSocketBonus) * HasteWeightValue = HasteTotal
or
41 * 2.5 = 102.5
(48 + 30) * 5 = 390
(37 + 4) * 10 = 410
102.5 + 390 + 410 = 902.5 Total Weight Score
The important thing to note about a Weight system, is that the actual numerical value assigned to any given statistic is not important, but it is the ratio of that value to the value of other statistics. In the above example, my Weight assigns each point of Stamina to be worth two points of Intellect (as the value 5 is twice the value of 2.5), and each point of Haste Rating worth four points of Intellect.
Obviously the above is a poor real-world example, but creating a proper Weight is simply about assigning equivalence to each relevant Statistic. Many, many spreadsheets/forums use AEP-type values which are also Weight-based systems. Generally they pick a primary statistic (such as Attack Power or Spell Power) and give that a value of 1, then equate one point of every other statistic to that in multiples or fractions.
All the default Weightings you will find upon first opening the Weight Scale window are exact copies of the Weight Scales found on Wowhead. I encourage you to play around with them to get an idea of how it works. Click here for an example using the Protection Warrior preset.
A few final notes about what Weight Scales cannot do. They will not account for Talent Changes, being over/under hit, crit, expertise or defense caps and the like, and they cannot dynamically change based on your overall equipment. For those types of details, I still suggest Rawr or your favorite spreadsheet.
Instead, Weight Scales in the Wishlist Search are best used to compare available/upcoming upgrades for a particular slot or from a specific zone/boss. Please watch the linked movie for a guide on using all the features including the new Search Filter.
UPDATED: Wishlist > Search > Sorting via clicking the column header titles is no longer limited to the result set (default of 50 items), and instead sorts the entire list of results (default of ~3000 items). This greatly increases the functionality of sorting larger lists when a query string returns more than the result set limit (default 50).
UPDATED: Wishlist > Search > Entering a partial query is no longer required to view the result set. By default, once Item data is refreshed, the entire list will display. Queries can then be specified in the search box as normal.
UPDATED: Wishlist > Search > Full Item Results must pass a few more checks before being returned as valid, searchable items. 1. The item must be equippable (e.g. Two-Handed Axes will not show up for Mages). 2. The item must not be class-specific for a class other than player (e.g. "Classes: Rogue, Druid" will not return for a Warrior searching). The only exception is Required Level, which can be higher than the player's current level and thus make the item unequippable, but the item will still return in the results (primarily for debugging but also for future expansions).
REMOVED: Spell Search functionality. Was primarily a proof-of-concept function and adds a severe memory drain for a feature most people will not utilize in the current form.