
Originally Posted by
Rofldat
The Traitor King:
-Seems like the most common way is to have a rogue FoK with really weak weapon, with Anesthetic and Cripppling poison, FoK the scarabs, while a ranged class with low-damage spell(or any high threat spell) poking them now and then to avoid the rogue getting aggro.(though kinzie could swap out some gear to do even less damage too, as long as he's not too low that Anub's DoT kill him)
-There's no confirm number on how many scarabs spawn, just that it's 10+ per ground phase. So we could survive 2 ground phases, then during 3rd phase start killing them when there's less than 30s left before Anub emerges and that should be enough.
-since killing anub is not required, I think except a few to kill the adds, the rest should avoid killing anub and just go around dropping ice patch(if there's enough in one spot, he might be stuck there trying to spike someone and run into one of the remaining patches)