Faction Champions:
By the PTR video I saw, there's 5 of them in total, a Druid(Moonkin), Disc Priest, Warlock(looks like Destro), Rogue and Paladin
it looks like the priest will just spam heal, while the lock and moonkin will just random-target firing, so the tank should only be required to tank the paladin and rogue
I'm hoping for it to actually random from classes though, instead of 1 race = 1 class like the trial of champions
at one point in the video, someone feared the 2 melee(either the rogue disable the tank, kill him, or they reset aggro, but the two melee were running around) so some of them might be CC-able
beyond that it's just focus one down at a time
Twin Valkyr:
There's 4 swirls, 2 white and 2 dark
When you run into one of them you'll change your swirl to that color
Occasionally white/dark balls will spawn, running into one will make it explode, with the ones of the same color doing no damage to you and possibly give you some benefit
running into opposite color one will hurt you
when one Valkyr make an emote, which accompanied by a color of that Valkyr, everyone must run to that color swirl, a few moments later the valkyr will do AoE that will most likely be instant-kill if you fails to be of that Valkyr's color
the swirl seems to give 50% damage increase/reduction for being opposite/same color as the Valkyr you're attacking as well(does not affect pet)
Expect them to have to be killed within small time frame together
Anub'Arak:
HOLY SHIT IT'S NOT BROWN! now he's more like his WC3 counterpart, and less of a shit color.
The first obvious things is that adds will spawn throughout the fight, seems like you either kill them off, or have an OT pick them up until his ground phase
(first phase seems like a normal tank n spank)
ground phase have a few things, but it's mostly AN again
first off, his spike does not spawn randomly, he'll pick a person and chase that person around with the spike, now and then he'll pick another target and chase the new target(so it's Stormcaller's last ability, effectively, raid should bunch up except for the chased person, so there's no spikes crossing someone)
it you lure the spike into ice patch it'll cause ice spike there, might be the key to force him out of ground
other type of add will spawn during this phase as well, it looks like they can be killed off fairly quickly
around 30-35% everyone should stop DPsing the boss and clean out the adds, because once 25% hit it's his final phase
he'll unleash the "leeching swarm" constantly doing damage to the raid ( the 25 man was tickign anywhere between 3k-4.5k) and heal him for portion of it, it'll stay active until he drops or the raid does
any more adds that spawn should be OT and ignored, since it's now a DPS race



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