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Thread: Ulduar Strategy Notepad

  1. #11

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    More notes on Lose Your Illusion
    • Blizzard appears to hug the outside of the room such that there is enough space between the Blizzard's edge of effect and the center circle where melee/tanks are that ranged/healers can stand to avoid Blizzard entirely but still avoid jumping Chain Lightning from melee.
    • Continue using 6-point setup for ranged as before, but position tanks at north side of room (with back toward balcony) in a triangle formation with melees in groups to the back right and back left, respectively. Melee DPS will have to move to avoid Lightning Bursts, but tanks can stay in one spot full-time.
    • Place healers at East or West positions to minimize required movement to avoid Lightning Bursts

  2. #12

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    More notes on Firefighter & Mimiron Normal
    • I almost feel stupid for not thinking of this sooner, but Phase 3 Bomb Bots: We should fucking use pets! They'll take virtually no damage and a macro bound to a main attack key would work perfectly:
    Code:
    /petattack
    /petattack [target=Bomb Bot]
    /cast Shadow Bolt
    Or whatever spell is appropriate, I don't know these days if DK pets get the same AE resistance that Warlock pets do? At any rate, the above should automatically attack bomb bots if available else attack current target - adjust accordingly.

  3. #13

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    More notes on Lose Your Illusion

    Need feedback from Khrash and Wild mostly, and possibly Rofl: I'm pondering whether we could do Thorim Phase 1 with a fake tank or two in the gauntlet. That is, could Rofl in DPS gear/Frost Presence or myself in DPS gear with a shield/Defensive Stance tank the mobs in the gauntlet without severe damage? I'd really like to attempt Phase 2 Hard Mode with only a single tank which would give us an extra DPS player, which may give us the edge we're looking for. Otherwise we're letting Thorim's buff-stack get too high.

  4. #14
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    Quote Originally Posted by Kulldam View Post
    More notes on Lose Your Illusion

    Need feedback from Khrash and Wild mostly, and possibly Rofl: I'm pondering whether we could do Thorim Phase 1 with a fake tank or two in the gauntlet. That is, could Rofl in DPS gear/Frost Presence or myself in DPS gear with a shield/Defensive Stance tank the mobs in the gauntlet without severe damage? I'd really like to attempt Phase 2 Hard Mode with only a single tank which would give us an extra DPS player, which may give us the edge we're looking for. Otherwise we're letting Thorim's buff-stack get too high.
    Id think Rofl could tank Gauntless in Frost Presence though I think Wild needs to pipe here as hes the one healing me usually in there.

    I know the trash isnt a problem... its the 2 mini-bosses...
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  5. #15

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    From what I looked at the log, none of the mob hit harder than 5k on Khrash, so I'd expect 6-7k on me(with crit possible), obviously they'll also hit me more often than Khrash
    the only worry is the Smash from the first miniboss(hit Khrash for 13k, if that crit I might die)

    Also, on Hodir
    the Singed effect also proc a 3000 fire damage(can crit for 150%, and benefit from the Singed debuff) as well, I think the extra proc on this might be better in term of DPS bonus for some of the casters?

  6. #16

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    Quote Originally Posted by Rofldat View Post
    From what I looked at the log, none of the mob hit harder than 5k on Khrash, so I'd expect 6-7k on me(with crit possible), obviously they'll also hit me more often than Khrash
    the only worry is the Smash from the first miniboss(hit Khrash for 13k, if that crit I might die)
    Sounds reasonable; blowing IBF or another cooldown if needed will probably last long enough to nearly outright kill the miniboss considering the extra DPS we'll have in there. Further, we can always throw Huggey or Ugra in the gauntlet to provide backup heals for the minibosses and DPS the rest if needed.

    Quote Originally Posted by Rofldat View Post
    Also, on Hodir
    the Singed effect also proc a 3000 fire damage(can crit for 150%, and benefit from the Singed debuff) as well, I think the extra proc on this might be better in term of DPS bonus for some of the casters?
    Better than what though? It's certainly not better than the crit buff or haste buff so really as long as one person is keeping Singed stacked, most DPS shouldn't focus on being in the fire unless they can be a haste beam at the same time.

  7. #17

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    Quote Originally Posted by Kulldam View Post
    Better than what though? It's certainly not better than the crit buff or haste buff so really as long as one person is keeping Singed stacked, most DPS shouldn't focus on being in the fire unless they can be a haste beam at the same time.
    the moonlight buff, by my thought process(feel free to prove me wrong, I do prove myself wrong sometimes too, my brain can be a little...crazy...at times), it was that:
    Toasty Fire:
    -you only need to free the mage(who will free other NPCs 10 seconds later)
    -you can ignore biting cold thanks to the fire, so casters only have to move when icicle is falling on them/flash freeze is coming
    -the bonus is 3900 Fire damage with full Singed stack, I'm not sure of the others' playstyle, but 3900 damage to each spell might work out to be better than 100% haste for some people(I might be wrong and that 5400 crit singed I saw was from someone with the crit bonus, if so it's just 3000 bonus)
    -more people putting up Singed = the stack go up faster, though if I recall you already told the DPS to get full stack asap(and one person on the task of keeping up the stack), so this is probably a null point
    -Toasty Fire have a bigger radius, so it let the DPS spread out and only 1-2 need to move when icicle is falling on them

    Moonlight:
    -100% haste, plain and simple, though doesn't translate to 100% increase to DPS due to cooldown(Lava Burst) and DoTs(Merth) does not benefit from haste
    -unlike Toasty Fire, it does not disappear when icicle fall on it



    also, I had this probably silly idea during one of Hodir's attempts
    basicly, the icicle fall will knockback the NPC as well, so if a DPS stand behind the NPC during the encounter, when icicle fall on that person it'll send the NPC 'forward', if aimed properly this should be toward Hodir
    this way with some positioning early we can send all the NPCs into the same area(though it relies heavily on luck of having the people behind the NPCs being targeted by icicle)
    (the idea was from when the mage got sent into the wall right next to Hodir from an icicle)

  8. #18

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    My thoughts on Obit-uary, seeing as I had the opportunity to take almost all seats during that night(missing only Demo passenger)

    Siege Driver:
    -Your damage will be crap, don't bother using Ram, keep your energy/GCD for Steam Rush and Electroshock(with my gear, Ram/Rush was doing about 20-25k each)
    -Try to stay still as much as possible, your passenger's view will get turned as you turn, so you spinning around too much can cause your passenger to lose accuracy on those adds(and when the mortar miss the marks, the damage drop by a large amount (100% damage for exact location, 50% for first outer radius, and 25% for further out)

    Siege Passenger:
    -Your mortar will hit quite hard, but please use it to hit Levi only if you have spare steam for when the adds spawn.
    -Your rocket can aim straight up, this give you better range on shooting down pyrite barrels. If possible, shoot them down for the Demolisher.
    -Your steam and your driver's steam are not shared. You can have 0 steam and your driver will still be able to use his abilities just fine.

    Chopper:
    -Your damage is worse than the Siege Driver, just save your energy for speed boost and just drop those tars(My sonic horn did about 6-8k, the tar tick for 6k).
    -During speed boost, you can run through Mimiron's flame without taking damage(if you run straight through it)
    -After you pick up the guy who just fall off Levi, heal him up regardless of whatever his HP might be, just to be safe.

    Demo Driver:
    -You can use 2-4 mortar between each pyrites to safely keep the stack up, if you're running low on pyrite barrels.
    -You cannot kill those trees on you, pray your passenger or the siege passenger shoot them down quickly(you can Ram them, but that will do around 24-25k, which will take 3 hits before the small tree die)


    I can't be certain on this, but it seems possible for the passenger of a vehicle that got hit by Hodir's beam to use rocket/mortar under the vehicle to melt the ice.
    Last edited by Rofldat; 07-08-2009 at 03:02 PM.

  9. #19

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    I've got a couple quick notes that might prove useful for Steelbreaker last on Iron Council:

    -Static Disruption apparently prefers targets at range, much like Shadow Crash and Mark of the Faceless from Vezax. Also, according to EJ, the magic number of ranged is 3 (same as Vezax), so the healers/melee can pile up on Steelbreaker while the ranged stay spread and ensure the debuff stays under relative control.

    -The heal from Electrical Charge can be reduced by any healing reduction effects, so it would probably be worth it for Kinzie to swap in an offhand with wound poison just before a tank dies from Overwhelming Power. I am assuming that the loss of ~3 globals for Kinzie will be worth the 300k less health Steelbreaker will heal himself for.

    Oh, one last thing...

    Engineers are getting a mind control "enchantment" for their helms next patch, as I am sure you have heard. So, getting Who Needs Bloodlust? will be possible without a priest. Yeah.

    Here's the engineering changes if you haven't seen 'em yet: Poof

  10. #20

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    Quote Originally Posted by Wildhide View Post
    Oh, one last thing...

    Engineers are getting a mind control "enchantment" for their helms next patch, as I am sure you have heard. So, getting Who Needs Bloodlust? will be possible without a priest. Yeah.

    Here's the engineering changes if you haven't seen 'em yet: Poof

    So now the question is: Do we have any raiding members that are Engineers? I know Khrash(Hunter) is but I think that is it. I thought it would be usable by Engineers only but I could be wrong.

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