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Kulldam

  1. Mythic 20-man Raiding

    For me, this single change puts a huge damper on the entire expansion as a whole and dramatically reduces my ability to get excited about any of the other features/changes, because this 20-man restriction looms over it all in the back of my mind.

    The reasoning given by Blizzard that it "makes balancing easier" and "allows for more mechanics that don't need to scale across raid sizes" sounds like complete horseshit and simply an excuse to make the design process easier for the development ...
  2. The Dungeon Journal: A Thinly-Veiled Raiding Lobotomy

    It is common pop-culture myth that as human beings, we utilize a mere ten percent of our brains. Yet while most modern individuals know this claim to be baseless fiction, I find it serenely comforting to know the world around us is rapidly evolving to allow those true sub-ninety-percenters among us to procure a psuedo-normalcy, even if this requires wearing a bib and always carrying around a tippycup with which to entrap any rogue dribbles or drools that may attempt desertion from the confines ...
  3. Cata Chattah: Guild Experience Update & Shared Realm-First Achievements

    First, a brief addendum to my previous post regarding Guild Experience & Reputation income rates, as Mumper from Blizzard was kind enough to reply to my post on the topic on the official forums:

    Quote Originally Posted by Kulldon
    Mumper,

    Would it be possible to get some sort of feedback on what *expected* Guild Reputation values players might see from completing Guild Achievements and the like (i.e. What sort of Guild Experience chunk will Guild Achievements, Guild Dungeons & Raids, and Guild BGs reward)?
    ...
  4. Wrath of the Lich King: The Good, the Bad, and the Ugly

    For those that read this article from the front page, nothing has been really changed or added. I realized since these are my rants and opinions, and therefore not directly a "Guild" thing, it would be best to move it to the blog and off the front page.

    With Wrath of the Lich King winding down, I wanted to take some time to write down all the good, bad, and even ugly aspects of the game either introduced, or expanded upon, during the Wrath of the Lich King expansion, to hopefully ...
  5. All things are difficult before they are easy.

    For a long time now, I've thoroughly enjoyed writing blurbs about my WoW Guild progress and challenges we've faced and, on occasion, even overcome. However, I realized with the advent of this new Blog feature on our site, I now have the opportunity to write about more broad topics of self-interest. I have no doubt these postings will be all but entirely ignored by the WoW and web community as a whole, and that's fine by me in truth, but on occasion, a man needs a place to vent, rage, and generally ...