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  • Kulldam's Avatar
    Today, 04:28 PM
    I was just emphasizing the important chunks of code. You cannot just use the snippets I mentioned in there and get it to work, you need to import...
    786 replies | 605697 view(s)
  • oneyoner's Avatar
    Today, 04:23 PM
    so.. noob question, do I need to call IsSpell and IsSpell in the function? Created an aura and tried to see how it works and it caused a lot of lua...
    786 replies | 605697 view(s)
  • Aephid's Avatar
    Today, 01:03 PM
    First time poster. I created a Heat Regulator bomb counter to emulate the Midwinter one with inspiration from this thread. I'm a novice so I'm sure...
    786 replies | 605697 view(s)
  • Drac0's Avatar
    Today, 02:38 AM
    Greetings, Im looking for aura that can help me track 4pc warlock bonus. I have done simple aura wich play sound depending on stacks but i would...
    0 replies | 17 view(s)
  • Krazyito's Avatar
    Today, 12:41 AM
    So I decided today I wanted to make a Normal / Heroic version of this aura, so I thank you VERY much for this version because I probably would have...
    786 replies | 605697 view(s)
  • Kulldam's Avatar
    Yesterday, 06:29 PM
    A little late to this discussion, but I absolutely think that checking the boss# UnitId on bomb explosion combat log events is the way to go; I think...
    786 replies | 605697 view(s)
  • Cornix's Avatar
    Yesterday, 06:21 PM
    "Personal use" meaning it shows up if she is targeting you. Sorry if there was confusion. But it doesnt tell me if someone else is being targeted. ...
    786 replies | 605697 view(s)
  • Krazyito's Avatar
    Yesterday, 04:51 PM
    You can use Kulldams for loop to make sure that Sorka's unitID is always correct. I went ahead and made and aura based on this aura for Ko'raghs...
    786 replies | 605697 view(s)
  • Kulldam's Avatar
    Yesterday, 04:47 PM
    Correct. You can verify these things before you go to make a WeakAura in the first place by just checking logs for the appropriate encounter and...
    786 replies | 605697 view(s)
  • Kulldam's Avatar
    Yesterday, 04:40 PM
    Technically it's possible but would require some hackery. At the most basic level, addons can only communicate with each other through one means:...
    786 replies | 605697 view(s)
  • Cornix's Avatar
    Yesterday, 04:18 PM
    As a novice, I am unfamiliar with coding. Maybe something like this would be more appropriate for a custom trigger. function(event, timestamp,...
    786 replies | 605697 view(s)
  • Kulldam's Avatar
    Yesterday, 04:18 PM
    Just a quick note for your own edification, the GUID of units never changes, but instead you're talking about the UnitId that is changing (from boss3...
    786 replies | 605697 view(s)
  • Krazyito's Avatar
    Yesterday, 03:50 PM
    Somewhat. Like if I want to display a text aura that changes what it says based on my target, lets just say for example the units name, I want to...
    786 replies | 605697 view(s)
  • Kulldam's Avatar
    Yesterday, 03:16 PM
    How do you mean exactly? Changing some custom function code remotely in another person's Display?
    786 replies | 605697 view(s)
  • Krazyito's Avatar
    03-01-2015, 08:02 PM
    Also Kulldam, now that you're here :p, do you know if there is a way to send variable information to other players with the same aura?
    786 replies | 605697 view(s)
  • Krazyito's Avatar
    03-01-2015, 07:02 PM
    Ah, I completely missed the starting function. Reading from my phone makes me skim too much. Thank for the great explanations! Edit: Nvm...
    786 replies | 605697 view(s)
  • Kulldam's Avatar
    03-01-2015, 06:26 PM
    Heh, I'm around just busy with other stuff lately. >< I'm afraid you're both incorrect about the unit = unit or 'player' line being invalid or...
    786 replies | 605697 view(s)
  • Krazyito's Avatar
    03-01-2015, 05:53 PM
    That unit is global it seems (which is bad naming convention for globals), so if global unit has a non nil value, it will keep it. Otherwise it will...
    786 replies | 605697 view(s)
  • oneyoner's Avatar
    03-01-2015, 05:04 PM
    unit = unit or 'player' this part is confusing me. unit = unit? don't think that works, I'll take a closer look at it tomorrow. Maybe the others can...
    786 replies | 605697 view(s)
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